This rules hard.
This is my first post in a while. I had to deal with a death in the family and other life stuff sort of got in the way. While I have been away my followers have gone through the roof! It’s nice to be back.
These fishlike beings of the Underdark and the deeps inspire terror with their alien appearance and psyche. The cold, unblinking stare of their bulbous eyes and the horrific reek of decayed sea life that always hovers around them bring a chill to the spine of the most stalwart warrior. What goes on inside the inhuman minds of these cold-blooded creatures defies contemplation, and what ancient horrors they consort with in the deepest chasms of the world are better left unknown.
In a monstrous campaign, I once played a Kuo-Toa monk that left his cavern to break free from the insanity that plagued his race. Vorrip was one of the funnest characters I have played. It was neat to really role play his alien nature.
Transylvanian Adventures is ruling my world right now. This game is super cool. Character creation in this (zero lvl to 1st lvl), is probably the funnest random jumble of craziness ever. It is similar to DCC but with a sweet classic monster movie twist.
My character is Lei Yu Feng (or Hans Iorga, his christian name) a half Chinese/Romanian Exotic from the Orient.
You should definitely check it out.
Copper dragons are distinct via their long wings, ridged tail. Chaotic good, they are more whimsical than most other metallic dragons, often spending more time in combat trying to frustrate and annoy their enemies than kill them outright. The oldest of the coppers can even use humor as a weapon, inciting mass crowds to laugh hysterically, or even to kill a creature with a single joke.
This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
Few warriors are more dedicated to honor and the code of the warrior than the samurai. Trained from an early age in the art of war and sworn to the service of a lord, the samurai holds a position of power and respect in many lands, often serving as the voice and justice of the local noble. The samurai takes on his training with zeal, learning the way of the blade (typically a katana), the bow, and the horse. Some even learn how to effectively use firearms, if they are available. The samurai is often the most trusted soldier in his lord’s employ. In him, the common folk see honor and sacrifice. He is an honorable warrior, dedicated to the realm and the leaders that guide it.
While typically sworn to the service of a lord, a samurai is usually given free reign as to how he performs that service. As such, samurai can sometimes be found with other adventurers, taking the fight to the enemies of their masters. Other samurai become ronin, striving to serve an ideal without paying fealty to a lord. In either case, samurai make powerful allies, capable of withstanding nearly any harm while dispatching their foes with deadly precision.
Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike. The bite of these creatures carries a potentially lethal disease.
The water weird is an evil watery, snake-like creature summoned to the Material Plane by an evil spellcaster. They are often employed as guards to watch over the spellcaster or his belongings. When summoned, a water weird appears in a large pool of water where it makes its lair. It cannot leave this pool.
Water weirds hate all living non-water-based creatures and attack them on sight.
For a renegade few, battle sounds different than it does for the typical fighter. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger.
Gunslingers are a bold and mysterious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic.